![]() What self-crowned genius thought up that foolishness?! There is value that is practical and measurable, and there is value that is simply perceived but non-existent. ![]() Why the flaming flip do I have to collect TWO sets of blueprints and dump MORE THAN DOUBLE the forge points into ONE building just to get something more out of it?! I don't expect anyone else to realize just how stupid a mechanic that is for a cause so pathetic as power scaling and "fairness." It's 1%! How is that worth the cost of TWO levels?! At Oceanic Future, that's an average increase of 1.82 attack and 1.57 defense! Yes, I crunched the numbers! Your making us put in double the effort for not even a 2 point increase in attack and defense! In combat, that might not even be enough to get one more pip of damage on another unit. I don't expect an answer to this because I can already hear the responses from Common Core majors in defense of such an asinine notion, but who decided that all GBs that boosted army strength required 2 levels just to gain 1% after a certain point? This is even worse in some GBs that offer extra benefits as they do the same for the bonus benefit.
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